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Stylized environment

I created this stylized environment using my skills in Unreal Engine, as well as various 3D modeling, texturing, and sculpting tools. To start, I used Maya to model the 3D assets, which were then textured using Substance Painter and Substance Designer. For the organic foliage elements, I utilized TreeIt software to create realistic vegetation. Finally, I sculpted the scene using ZBrush to add depth and detail. Through this process, I gained a deeper understanding of Unreal Engine and was able to create this environment.

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